Monday, September 13, 2010

Review of Nokia N8

If you've been a Nokia fan for years, then you'll have noticed that the Finnish firm hasn't been competing at the sharp end of the game for a while now. The likes of the N97 and X6 have both been trumpeted by Nokia over the last year or so, but neither has particularly won critical acclaim, mostly due to a sub-par OS when compared to the whizz-bang-iness of the iPhone and Android set, as well as taking a veritable age to start using the latest technology, like capacitive screens and slimmer lines.

Now the N8 is here, bringing all manner of high end features to a Nokia phone: 12MP camera, HD video recording, reams of internal storage and a high end media player, as well as the new Symbian^3 OS.

But is it a case of all spec and no trousers? Or is this a phone that truly sees Nokia combining the best of the tech with a great UI to properly challenge the smartphone frontrunners? The Nokia N8 is a fairly large device - but that's not to say that it's chunky. It's merely large due to having a large 3.5-inch OLED screen, and it comes in at just 12.9mm thick.

Admittedly it's not the thinnest on the market, but when it's down to a matter of a few millimetres, it doesn't really matter in the pocket right? The Nokia N8 is ridiculously packed with all manner of technology, and for once you can see it when picking up the phone for the first time.

Although, before we get into all the great things the Nokia N8 does, it does rankle that the phone doesn't have a removable battery, with the case being screwed down tightly. As you can see this means the only way to get the SIM card and microSD memory is through some side doors - fiddly to use but do add to the overall slick feel of the phone.

Not letting you remove the battery is a pretty big statement from Nokia, as it's saying that it won't be plagued by the freezing bugs of before - battery pulls used to be a necessity in those situations. However, the phone sites nicely in the hand despite the larger size, and you can't help but feel that the overall impression is increased by the sleeker look from no removable battery cover.

The frame is covered in anodised aluminium, which Nokia was keen to show us was resistant to scratches. However, as you can see by the side unlock switch, this isn't always the case - some colour has been lost.

Tuesday, September 7, 2010

Motorola Milestone Review

The Milestone has been hyped up as the best Android phone since the HTC Hero. Seeing as the Hero has been around since July last year - a lifetime for a smartphone - it’s about time that someone came up with a serious challenger. The good news is that despite some drawbacks, the Milestone really does live up to the hype and betters the Hero in a number of areas. 
Let’s get the bad news out of the way first. When it comes to design, Motorola recently seems to have wandered off in the wrong direction. This was very much evident in the bulky and ugly Dext, and unfortunately with the Milestone its design team still seems to be lost in the wilderness. To put it mildly this is a strange looking phone. Like the Dext the handset has a slide out QWERTY keyboard, but unlike that model the screen here doesn’t fully cover the bottom half of the phone when it’s closed. Instead it leaves a lip jutting out at the bottom. This lip feels quite odd when you’re using the keyboard, is a magnet for dust and, well, just looks plain wrong. Even without this odd lip, the phone wouldn’t exactly be a looker as the overall design has a very boxy and industrial feel to it. However, at least the sturdy build quality and smooth sliding mechanism for the keyboard do give you the impression that the phone will stand up to a fair number of knocks and scrapes over its lifetime.

The keyboard is also far from the best we’ve seen on a phone. There’s no space between individual keys and, as they are also completely flat and have very little travel, it’s quite difficult to get up a decent typing speed. To the right of the keyboard there’s a rather large four way D-pad controller. Presumably this has been added to make text editing that bit easier, but we found we didn’t use it all that much and couldn’t help feeling it would have been better if Motorola had dropped it completely and just increased the size and space between the keys. 
Thankfully, things improve dramatically when you get to the screen, as it’s one of the best displays we’ve ever used on any mobile. It really is that good. At 3.7inches it’s very large, but unlike the display on HTC HD2 it doesn’t make for an overly chunky phone. It’s bright too and colours look beautifully vivid, with the result that pictures and videos practically leap off the screen. And the pin sharp 854 x 480 resolution means that even when you’re zoomed out on a webpage, the tiny text is still crisp enough to read in landscape mode.

Furthermore, because the screen uses capacitance technology Motorola has been able to support the multi-touch pinch to zoom gesture. When the handset first arrived pinch to zoom only worked in the web browser, but during our review period Google released a new version of Google Maps which added pinch to zoom support too and the Media Gallery was also updated to support it. The zooming isn’t quite as smooth as on the iPhone, but it still works well and is especially useful in the browser where it makes it easier to navigate pages and position columns of texts on the screen for better readability.

Sunday, September 5, 2010

RIM BlackBerry Torch 9800 Review

In this day and age, you've got to continuously innovate in a broad spectrum of categories to keep pace with the ever evolving nature of the mobile industry. It's clearly a live fast, die hard atmosphere with yesterday's high-end smartphones passing the torch and legacy to newer devices expected to live up to the expectations of the constant changing needs of consumers. Wherever you look right now, there is no denying the vast amount of devices available at the finger tips of consumers, but it truly takes something quite compelling to get them to side with one specifically more than another. RIM built their empire by attacking the business and enterprise end of the mobile market, however, they weren't as successful in attracting everyday consumers. We've seen them go through two touchscreen offerings, with the second one seen as a vast improvement over the first, but regardless of all of its prowess, the BlackBerry Storm2 still could not firmly grasp itself as a heavy contender.

Enter the BlackBerry Torch 9800 which not only holds RIM's legacy on its back, but it's also showcasing a rebooted platform which is optimistic in grabbing the mind share of the everyday consumer – the demographic they've been unable to consistently attract. Sporting a whole new form factor we haven't seen produced ever by RIM, and with competition encroaching on their usual turf from all sides, will the BlackBerry Torch 9800 be able to keep it at bay, while being able to catapult itself as a worthy and viable competitor in this cut throat industry? Let's find out!
The package contains:
  • BlackBerry Torch 9800
  • Hands-free stereo headset
  • Wall charger
  • microUSB cable
  • Polishing cloth
  • BlackBerry User Tools CD
  • Quickstart Guide
Design:
In classic RIM fashion, the BlackBerry Torch 9800 doesn't stray too far from the usual medley of solid feeling hardware crafted by them, but it's their very first one to employ a sliding portrait QWERTY form factor – something that's rare in itself across the board. Chrome plates accent a majority of the front and sides which is then combined with a plastic rear cover that employs a patterned soft touch coating.  The bottom of the handset is curved, which essentially provides for a natural grip in your hand. Overall, there is a discernible similarity between this one and the Bold 9700 – which is quite evident in its outline. Construction feels quite solid, which is something we usually expect out of RIM's handsets. the BlackBerry Torch manages to feel relatively normal sized without crossing the point of being regarded as bulky. However, you can easily notice its weight (5.68 oz) when you hold it in your hand, which can cause some alarm in the event you drop it. Despite radiating a durable exterior, they is no arguing the kind of damage it will incur from a nasty impact – especially more when it utilizes a sliding mechanism. By no means is the Torch something revolutionary from a design aspect, but it clearly embodies some of the best design elements in use with previous devices and combines them. Moreover, traditional BlackBerry users will find it fitting, but when you compare it to some of the fantastic looking industrial designed handsets out there, it doesn't come off as something exciting to drool over.

Unlike the the SurePress touchscreen found on their last touchscreen model, the Storm2, the Torch 9800 opts to stick with a tried and true stationary touchscreen – minus the gimmicks. Measuring up with a 3.2” HVGA+ (360 x 480 pixels) display, it really didn't radiate something too impressive versus the WVGA and up resolutions employed on some competing smartphones. With slightly less real estate than the Storm2 and retaining the same resolution, detail remains unchanged – granted though, text can be on the smaller and sometimes fuzzier side. We didn't have too much problems trying to view the device outdoors in direct sunlight since it had spot on viewing angles. Instinctively, your first inclination when using the touchscreen is to push down into it just like the Storm2, however, we quickly found ourselves adjusting and enjoyed its accuracy.

At a first glance, one can mistake the buttons below the touchscreen to be touch sensitive ones since they're all flush, but In reality, they're all physical buttons that have a responsive feel to them. Placed fittingly in the middle, you'll find the usual optical trackpad that RIM has decided to stick with – something that actually works pretty well and can come in handy with this model. The left edge is completely barren except for the microUSB port, while the right side houses the 3.5mm headset jack, rubberized volume rocker, and two-level shutter button. To the top, both the lock and mute keys are inconspicuously integrated into the surface with a small cutout in the middle for the speakerphone. In the rear, you'll find the upgraded 5-megapixel camera with flash with the Torch name inscribed into the surface. Removing the flimsy plastic rear cover, it'll provide you access to the SIM card slot, 1300 mAh battery, and microSD card slot.

Saturday, September 4, 2010

iPhone 4: Everything you need to know about Apple iPhone 4 G

iPhone 4, that is the new name of the Apple iPhone 4 G phone that Steve Jobs announced during the WWDC (World Wide Developers Conference). This phone changes everything, at least according to Apple’s ads. Whether or not the iPhone 4 really changes everything we’ll let you decide that for yourself.

Features of the new iPhone 4 include FaceTime, Retina Display, HD Video Recording, and a 5 mega-pixels camera. FaceTime allows iPhone 4 users to video chat with each other by taking advantage of the iPhone 4’s front facing camera or back camera, and this feature only works on WiFi. Retina Display makes the iPhone 4 screen have a higher screen resolution. HD Video recording allows iPhone 4 users to record videos in high definition. The 5 mega-pixel camera allows users to record better quality videos and take better photos.
Here we will tell you the iPhone 4 dimensions and weight, iPhone 4 colors, iPhone 4 Battery Life, iPhone 4 Display, iPhone 4 Camera, iPhone 4 Sensors, and iPhone 4 Buttons and Controls. iPhone 4 dimensions are 4.5 inches height by 2.31 inches width. Weight of iPhone 4 is 4.8 ounces. iPhone 4 is available in both black and white colors. Battery life of iPhone 4 is up to 7 hours talktime. iPhone 4 Display is 3.5-inch touchscreen with 960 x 460 resolution and has a fingerprint resistant oleophobic coating on front and back. iPhone 4 camera is 5.0 mega-pixels on the back, and also has a VGA camera in the front. iPhone 4 includes an accelerometer, proximity sensor, ambient light sensor, and a three-axis gyro.
The iPhone 4 Release Date is on Thursday, June 24, 2010. The price is 16 GB ($199 with 2-year contract) and 32 GB ($299 with 2-year contract).

Samsung Galaxy S Review

The Android smartphone segment keeps getting stronger, and the Samsung Galaxy S looks set to be a key player in 2010. Not only does it get the company’s coveted Super AMOLED display, but a 1GHz processor, 720p HD video recording and plenty of wireless connectivity. Now freshly announced as incoming to Verizon as the Fascinate, T-Mobile USA as the Vibrant and of course AT&T as the Captivate, the Galaxy S is certainly spreading itself around. Is this Android’s answer to the iPhone 4? Check out the full SlashGear review after the cut.

n the time we’ve been carrying the Galaxy S, more than a few people – geeks included – have mistaken it for an iPhone 3GS. The glossy black plastic and metal-effect bezel both echo Apple’s second/third-gen smartphone; the irony, of course, is that the Cupertino company has now moved on with the almost retro lines of the iPhone 4, and the Galaxy S feels a little indistinct in comparison. It’s certainly a lightweight and slim handset, at 122.4 x 64.2 x 9.9mm and 119g, though it’s undoubtedly plasticky in its hand-feel. Still, there’s little creaking or flexing, and build quality feels decent.

Hardware controls are minimal, consisting of a volume rocker on the left hand side, the power/standby key on the right, and a home button under the screen that’s flanked by touch-sensitive menu and back buttons. Long-holding the menu key calls up search. The power button feels poorly placed, and we’d rather it were on the top edge of the Galaxy S; it’s also a little vague in its physical feel, and more than a few times we’ve accidentally hit it twice or held it too long and had to dismiss the power-off menu. The absence of a D-pad or optical joystick is generally not a problem; we only missed it when trying to precisely navigate within text to make spelling or URL corrections.

As for the rest of the hardware, keeping the whole thing moving is Samsung’s own 1GHz Hummingbird processor, paired with 8GB (or 16GB, depending on version) of internal storage. In our 8GB review unit that’s partitioned into approximately 2GB for apps and 6GB for media; there’s also a microSD slot (for up to 32GB cards). Connectivity includes triband 900/1900/2100 HSDPA/HSUPA along with WiFi b/g/n, Bluetooth 3.0 and a microUSB 2.0 port; there’s also GPS, an accelerometer, digital compass, and both proximity and light sensors. Like the iPhone 4, the Galaxy S has two cameras: one, a 5-megapixel autofocus unit on the back, and a VGA-quality front facing camera for video calls. No flash – LED or otherwise – however, though you can record 720p HD video at 30fps.

It’s probably the display that is the Galaxy S’ crowning glory, with Samsung’s own Super AMOLED technology making a reappearance after its decent showing on the bada-powered Wave. Here, though, it’s grown to 4-inches (800 x 480 resolution) and it’s quite the eye-catcher. Colors are vivid and beautifully saturated, while the brightness is easily strong enough on the medium setting. That adds up to reasonable outdoor performance, too; unlike the Nexus One, the AMOLED display of which requires more than a cupped hand in order to make it out, the Galaxy S is visible – though not ideal, we have to say – in normal daylight conditions.   


The obvious comparison is against Apple’s new Retina Display technology, and of course the Galaxy S’ resolution can’t compete with the 326dpi of the iPhone 4′s outstanding screen. Nonetheless, it’s one of the best panels we’ve seen on a mobile device of late, and certainly better than most AMOLED and LCD displays. Here, Samsung have paired it with a decent, responsive capacitive touchscreen that requires only a relatively light touch.

Software wise, the Galaxy S runs Android 2.1 partially disguised by the company’s own TouchWiz 3.0 UI. The main improvement is in the notification bar, which now gets persistent shortcuts for toggling WiFi, Bluetooth, silent and vibration modes, together with media playback controls when the MP3 app is running. Four fixed icons – Phone, Contacts, Messaging and Applications – run along the bottom of the screen and can’t be moved or replaced.  [Update: only Applications is permanent; the others can be swapped out by going into the app menu and choosing Edit from the menu - thanks tnt!] Still, we’ve made our feelings clear about TouchWiz (in its various incarnations) in previous reviews; suffice to say, it lacks the appeal of HTC Sense, and most of the time we’d have preferred the basic Android 2.1 interface. More worryingly, whatever Samsung has done to the ROM has introduced numerous points of lag and even freezing.

Try to open your email inbox, or view a specific message, and the Galaxy S sometimes seizes up for a few seconds before the content is shown. There are similar pauses when deleting items or marking messages unread, with pop-up contextual menus hanging around on-screen for seconds longer than they should. Meanwhile the back control can be reluctant in its action, before suddenly catching up and slinging you to the homescreen. We’ve got two Galaxy S handsets on hand from different sources and both show the same sort of issues (more noticeable when you’ve loaded your email inbox and contacts). It’s frustrating, especially given that the 1GHz chip can otherwise feel faster than smartphones running Qualcomm’s rival 1GHz Snapdragon CPU.

    
Lag isn’t the only problem we’ve had, either. The Galaxy S has randomly lost our email inbox in the time we’ve been using it – requiring inputing all our Exchange settings again, and performing a full sync – and the camera app has crashed a couple of times, refusing to load until we power-cycled the phone. Elsewhere, the UI is simply frustrating. New SMS alerts, for instance, aren’t removed from the Android notification bar until you not only view the message in the bubble conversation view, but actually tap the new bubble itself and “open” it on a separate page. No new information, but an extra step all the same. We prefer the regular Android icons to those in TouchWiz, though admittedly that’s a matter of taste, but the way Samsung has managed the desktop is slightly at odds with Google’s own approach with Android. The Galaxy S has seven homescreen panes with the default “home” pane on the far left; the Android OS is more used to the “home” pane being central, and so if you choose Google Maps as your Live Wallpaper – which normally uses GPS to center the map on your current location – the maps are offset since the center point is on homescreen four. Nit-picking, yes, but it’s the sort of poor polish that undermine a successful UI.

Sadly there’s no way to easily turn off TouchWiz and return to the native Android UI, so owners unwilling to experiment with unofficial ROMs will be stuck with Samsung’s interface. Some of the company’s preloaded tools aren’t bad, however; there’s a full copy of Swype, the gesture-based keyboard (though it isn’t enabled by default) and Samsung’s multimedia player is far better than the standard Google offering. It supports MPEG4, H.264, H.263, DivX, Xvid, WMV, AVI, MKV and FLV video, among others, together with a healthy clutch of audio formats including OFF and FLAC. Paired with the 3.5mm headphones jack and onboard storage you’ve got an Android phone that could certainly give an iPod touch a run for its money.

Social networking tools are fashionable, and Samsung’s approach is a little similar to HTC’s. The Galaxy S has Samsung’s Social Hub, a combined stream of Facebook, MySpace and Twitter messages – complete with a desktop widget and the ability to send out an update to one or all services simultaneously – but there’s also a “Mini Diary” app that allows you to easily create journal entries complete with photos, stored weather information, text notes and more. Unfortunately, once created they’re basically stuck on the phone; there’s no way to remotely sync them or upload them automatically to a blog somewhere.

More useful is Samsung AllShare, which takes DLNA media sharing and puts a cellphone-friendly face on it. AllShare allows you to stream multimedia from the Galaxy S to a WiFi-connected player – whether a standalone audio system, network-connected HDTV or a computer – or vice-versa, or even to act as a remote control for your media server, selecting files to play remotely. Video, audio and images can all be streamed, and the Galaxy S simply showed up as a media source in compatible apps.

As for playback on the Galaxy S itself, understandably it’s video that shines best thanks to the Super AMOLED display. We had no problems getting various DivX and Xvid files to play, with 720p HD video looking great. Interestingly, there’s a TV Out option in the settings pages, though no sign of an adapter in the box to actually hook up a bigger screen. Audio, meanwhile, is reasonably loud and clear via the Galaxy S’ own speaker, but Samsung’s bundled earbuds are actually surprisingly good and, while still not outperforming a reasonable aftermarket set, do at least avoid the noise leakage and underwhelming bass of Apple’s standard set. There’s also an FM radio, complete with auto-scan and user presets, though it relies on the headphone wire to act as antenna.

Samsung has something of a reputation for decent cellphone cameras, and the Galaxy S generally doesn’t disappoint. At 5-megapixels with autofocus, the only thing missing from the spec sheet is a flash of some sort. What you do get are various photography modes, including blink, face and smile detection, panorama and high-speed shooting, together with a decent amount of control over manual settings. There are also multiple effects, such as vintage and cartoon, and a high-visibility mode which boosts the UI so that it’s easier to see while outdoors. The end result are bright, clear and well balanced shots, with decent colors and – as long as you don’t use the digital zoom – little noise or pixellation. Without a flash you’re obviously limited in your low-light use, with focus being a particular trouble, though we might argue that LED flash units are generally underwhelming anyway. There are samples in the gallery below, unedited aside from being resized by 50-percent.

Video, meanwhile, can be recording in one of five resolutions from 320 x 240 to 1280 x 720, with or without audio and with manual control over exposure, contrast, saturation and sharpness. However there’s no focus control. Interestingly, during recording you can choose to either pause or stop; pausing allows you to chain several segments into the same clip. A size counter shows how big the file is getting while you can also use the 4x digital zoom (which is jerky moving between levels, rather than a smooth optical zoom). Files are recorded in MPEG-4 in a 3GP container and at around 11.6Mbps, along with mono audio from the Galaxy S’ single microphone.

We weren’t disappointed on playback, either. Audio, obviously, isn’t as precise as with a stereo microphone, but video was smooth, jerk-free and on a par with a point-and-shoot camcorder such as from Flip. Fast pans showed no blurring or jerking, and despite the absence of a manual macro mode during video recording close-up text was legible. It’s disappointing Samsung don’t include either an HDMI port or a suitable adapter cable for easily playing back content on a larger display, though of course if your TV is compatible you can use AllShare.

To get to grips with what the Galaxy S’ Hummingbird CPU could really deliver, we turned to Android benchmarking tool Quadrant. This measures processor, memory, I/O and 2D/3D graphics and combines them into a single numerical score. The Galaxy S (running Android 2.1) came in at 874, while a Google Nexus One (running Android 2.2 FRF50) scored 1,390. That’s a considerable difference, but a lot could be down to the OS rather than the hardware; according to Quadrant’s figures, the Galaxy S scored approximately 50-percent more than a Nexus One running Android 2.1, suggesting that should the Samsung handset get a Froyo update then it might pull ahead of the Google-branded phone.

Updates, though, are a sore issue among Samsung owners right now. The company recently pushed out Android 1.6 to its Behold II handset – launched in November 2009 with 1.5 – but also confirmed that the smartphone wouldn’t see any further upgrades to 2.x or beyond. Opinion understandably differs: some say the Behold II simply isn’t powerful enough to handle the Live Wallpapers and other system-intensive features of newer versions of Android, while others reckon Samsung are merely looking to forget the older phone and instead push on with their newer devices.

Meanwhile, Samsung has apparently confirmed that the Galaxy S should get an Android 2.2 Froyo update later in 2010, but the exact timescale for that still isn’t definitive. As we’ve seen with other Android devices that use custom UIs, manufacturers generally struggle to adapt to newer OS versions and that delays their release. Our advice is always to pick a phone which does what you want it to do today, rather than what it might do months down the line, but we’d also add that handsets with the basic Android build rather than a manufacturer-tweaked one should inevitably be your choice if speedy upgrades are your top priority.

We can’t fault the Galaxy S on phone performance. Voice calls are clear and loud, and the speakerphone is suitably booming. Unfortunately apps aren’t quite set up to take advantage of the front-facing VGA camera yet; Qik’s video call app only works on the EVO 4G right now, while Fring are still working on an update that can use the Galaxy S’ front camera rather than the back one. Battery life, meanwhile, proved more impressive than expected. With push email turned on and regular use, we got through two days from the Galaxy S’ 1,500mAh battery, surprising indeed for a modern touchscreen smartphone.

So what about the iPhone 4? There are certainly similarities: the processors (which despite the differing names were both developed by Samsung and Apple-acquired Intrinsity) each run at 1GHz, the camera resolution is the same, both are slim and relatively lightweight. However the two platforms – iOS4 and Android – differ significantly in their approach to users, developers and openness. Apple’s by now legendary approvals process for the App Store means that only those titles that suit the company’s intent for the iPhone will get through; on the other hand, users have greater confidence that the software they download is unlikely to negatively affect their handset.

Meanwhile the Android Market does without the strict gatekeepers, meaning the breadth of apps is greater though the risk of downloading something half-baked or even malware-infected is also higher. There’s growing choice, and the Android OS as a whole is far more flexible in terms of developer tinkering. In its more recent versions it’s relatively user-friendly, too, a far cry from the early days.

Is the occasionally staccato performance enough to sour the Galaxy S altogether, however? We’re not entirely sure what’s causing the occasional lag – poor CPU throttling perhaps – but we’re hoping Samsung can address it with a minor firmware patch. As it stands, it’s a frustrating mar on what’s otherwise a very strong smartphone experience. The Galaxy S’ screen is the best this side of a Retina Display – and larger too – while the phone, albeit erring on the plastic side, is well made and has impressive multimedia skills. It’s also slim, so despite the screen size can drop into a front pocket without causing problems. The strengths outweigh the drawbacks overall, though you may find yourself explaining more then once that no, this isn’t an iPhone, it’s something arguably just as good.